AI Insights · Timothy · April 2023
Top 5 Anime Games in UAE Q1 2023: Performance Insights
Discover the performance trends of the top 5 anime games in the UAE for Q1 2023, including weekly downloads, revenue, and active users.
In Q1 2023, the top 5 anime games in the United Arab Emirates showcased varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared during this period.
ONE PIECE Bounty Rush saw a significant spike in weekly revenue, peaking at around $22.3K in late January. Weekly downloads showed an initial rise, reaching approximately 1.6K at the end of January before declining to around 510 by late March. The game maintained a steady active user base, fluctuating between 10.6K and 13.6K throughout the quarter.
Captain Tsubasa: Dream Team experienced a notable decrease in weekly revenue from $32.2K at the end of December to around $2.5K by late March, with intermittent peaks like $14K in late February. Weekly downloads remained relatively low, starting at 317 and ending at 158. Active users also saw a decline, from 554 at the end of December to 371 by the end of March.
The Seven Deadly Sins had a mixed performance, with weekly revenue peaking at $14.4K in early January but generally staying below $3.6K for the rest of the quarter. Weekly downloads were minimal, dropping from 108 at the end of December to 34 by late March. Active users followed a similar trend, starting at 384 and decreasing to 306 by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE displayed fluctuating weekly revenue, with a high of $8.6K at the end of December and other peaks like $7.8K in mid-March. Weekly downloads varied, reaching up to 1.0K in mid-March before settling at 484 by the end of March. Active users saw a steady increase, from 2.2K at the end of December to 2.7K by late March.
Lastly, Bleach: Brave Souls Anime Game had a relatively stable weekly revenue, peaking at $3.9K at the end of December and remaining around $1.3K by late March. Weekly downloads were consistently low, starting at 171 and ending at 113 by the end of March. The game’s active user base remained steady, fluctuating between 1.0K and 1.4K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.